SoundEmitter.PlaySound_npc_old = SoundEmitter.PlaySound
SoundEmitter.PlaySound = function(emitter, event_addr, name, volume, ...)
	local inst = emitter:GetEntity()
	-- local last_arg = {...}
    -- if inst then
    --     if name == "talk" and inst:HasTag("npc") and inst.prefab_base then
    --         print(event_addr,name,volume)
    --         volume = 2.5
    --     elseif inst:HasTag("player") then
    --         print("player:",event_addr,name,volume)
    --     end
    -- end
    -- print(event_addr)
	SoundEmitter.PlaySound_npc_old(emitter, event_addr, name, volume, ...)
end

